--- /dev/null
+/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
+
+/**
+ * SECTION:st-clickable
+ * @short_description: A bin with methods and properties useful for implementing buttons
+ *
+ * A #StBin subclass which translates lower-level Clutter button events
+ * into higher level properties which are useful for implementing "button-like"
+ * actors.
+ */
+
+#include "st-clickable.h"
+
+G_DEFINE_TYPE (StClickable, st_clickable, ST_TYPE_BIN);
+
+struct _StClickablePrivate {
+ gboolean active;
+ gboolean held;
+ gboolean hover;
+ gboolean pressed;
+
+ guint initiating_button;
+};
+
+/* Signals */
+enum
+{
+ CLICKED,
+ LAST_SIGNAL
+};
+
+enum {
+ PROP_0,
+
+ PROP_ACTIVE,
+ PROP_HOVER,
+ PROP_PRESSED,
+};
+
+static guint st_clickable_signals [LAST_SIGNAL] = { 0 };
+
+static void
+sync_pseudo_class (StClickable *self)
+{
+ st_widget_set_style_pseudo_class (ST_WIDGET (self),
+ (self->priv->pressed || self->priv->active) ? "pressed" :
+ (self->priv->hover ? "hover" : NULL));
+}
+
+static void
+set_active (StClickable *self,
+ gboolean active)
+{
+ if (self->priv->active == active)
+ return;
+ self->priv->active = active;
+ sync_pseudo_class (self);
+ g_object_notify (G_OBJECT (self), "active");
+}
+
+static void
+set_hover (StClickable *self,
+ gboolean hover)
+{
+ if (self->priv->hover == hover)
+ return;
+ self->priv->hover = hover;
+ sync_pseudo_class (self);
+ g_object_notify (G_OBJECT (self), "hover");
+}
+
+static void
+set_pressed (StClickable *self,
+ gboolean pressed)
+{
+ if (self->priv->pressed == pressed)
+ return;
+ self->priv->pressed = pressed;
+ sync_pseudo_class (self);
+ g_object_notify (G_OBJECT (self), "pressed");
+}
+
+static gboolean
+st_clickable_contains (StClickable *self,
+ ClutterActor *actor)
+{
+ while (actor != NULL && actor != (ClutterActor*)self)
+ {
+ actor = clutter_actor_get_parent (actor);
+ }
+ return actor != NULL;
+}
+
+static gboolean
+st_clickable_enter_event (ClutterActor *actor,
+ ClutterCrossingEvent *event)
+{
+ StClickable *self = ST_CLICKABLE (actor);
+
+ if (st_clickable_contains (self, event->related))
+ return TRUE;
+ if (!st_clickable_contains (self, event->source))
+ return TRUE;
+
+ g_object_freeze_notify (G_OBJECT (actor));
+
+ if (self->priv->held)
+ set_pressed (self, TRUE);
+ set_hover (self, TRUE);
+
+ g_object_thaw_notify (G_OBJECT (actor));
+
+ return TRUE;
+}
+
+static gboolean
+st_clickable_leave_event (ClutterActor *actor,
+ ClutterCrossingEvent *event)
+{
+ StClickable *self = ST_CLICKABLE (actor);
+
+ if (st_clickable_contains (self, event->related))
+ return TRUE;
+
+ set_hover (self, FALSE);
+ set_pressed (self, FALSE);
+
+ return TRUE;
+}
+
+static gboolean
+st_clickable_button_press_event (ClutterActor *actor,
+ ClutterButtonEvent *event)
+{
+ StClickable *self = ST_CLICKABLE (actor);
+
+ if (event->click_count != 1)
+ return FALSE;
+
+ if (self->priv->held)
+ return TRUE;
+
+ if (!st_clickable_contains (self, event->source))
+ return FALSE;
+
+ self->priv->held = TRUE;
+ self->priv->initiating_button = event->button;
+ clutter_grab_pointer (CLUTTER_ACTOR (self));
+
+ set_pressed (self, TRUE);
+
+ return TRUE;
+}
+
+static gboolean
+st_clickable_button_release_event (ClutterActor *actor,
+ ClutterButtonEvent *event)
+{
+ StClickable *self = ST_CLICKABLE (actor);
+
+ if (event->button != self->priv->initiating_button || event->click_count != 1)
+ return FALSE;
+
+ if (!self->priv->held)
+ return TRUE;
+
+ self->priv->held = FALSE;
+ clutter_ungrab_pointer ();
+
+ if (!st_clickable_contains (self, event->source))
+ return FALSE;
+
+ set_pressed (self, FALSE);
+
+ g_signal_emit (G_OBJECT (self), st_clickable_signals[CLICKED], 0, event);
+
+ return TRUE;
+}
+
+/**
+ * st_clickable_fake_release:
+ * @box:
+ *
+ * If this widget is holding a pointer grab, this function will
+ * will ungrab it, and reset the pressed state. The effect is
+ * similar to if the user had released the mouse button, but without
+ * emitting the clicked signal.
+ *
+ * This function is useful if for example you want to do something after the user
+ * is holding the mouse button for a given period of time, breaking the
+ * grab.
+ */
+void
+st_clickable_fake_release (StClickable *self)
+{
+ if (!self->priv->held)
+ return;
+
+ self->priv->held = FALSE;
+ clutter_ungrab_pointer ();
+
+ set_pressed (self, FALSE);
+}
+
+static void
+st_clickable_set_property (GObject *object,
+ guint prop_id,
+ const GValue *value,
+ GParamSpec *pspec)
+{
+ StClickable *self = ST_CLICKABLE (object);
+
+ switch (prop_id)
+ {
+ case PROP_ACTIVE:
+ set_active (self, g_value_get_boolean (value));
+ break;
+ default:
+ G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
+ break;
+ }
+}
+
+static void
+st_clickable_get_property (GObject *object,
+ guint prop_id,
+ GValue *value,
+ GParamSpec *pspec)
+{
+ StClickable *self = ST_CLICKABLE (object);
+
+ switch (prop_id)
+ {
+ case PROP_ACTIVE:
+ g_value_set_boolean (value, self->priv->active);
+ break;
+ case PROP_PRESSED:
+ g_value_set_boolean (value, self->priv->pressed);
+ break;
+ case PROP_HOVER:
+ g_value_set_boolean (value, self->priv->hover);
+ break;
+ default:
+ G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
+ break;
+ }
+}
+
+static void
+st_clickable_class_init (StClickableClass *klass)
+{
+ GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
+ ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
+
+ gobject_class->get_property = st_clickable_get_property;
+ gobject_class->set_property = st_clickable_set_property;
+
+ actor_class->enter_event = st_clickable_enter_event;
+ actor_class->leave_event = st_clickable_leave_event;
+ actor_class->button_press_event = st_clickable_button_press_event;
+ actor_class->button_release_event = st_clickable_button_release_event;
+
+ /**
+ * StClickable::clicked
+ * @box: The #StClickable
+ *
+ * This signal is emitted when the button should take the action
+ * associated with button click+release.
+ */
+ st_clickable_signals[CLICKED] =
+ g_signal_new ("clicked",
+ G_TYPE_FROM_CLASS (klass),
+ G_SIGNAL_RUN_LAST,
+ 0,
+ NULL, NULL,
+ g_cclosure_marshal_VOID__BOXED,
+ G_TYPE_NONE, 1, CLUTTER_TYPE_EVENT);
+
+ /**
+ * StClickable:active
+ *
+ * The property allows the button to be used as a "toggle button"; it's up to the
+ * application to update the active property in response to the activate signal;
+ * it doesn't happen automatically.
+ */
+ g_object_class_install_property (gobject_class,
+ PROP_ACTIVE,
+ g_param_spec_boolean ("active",
+ "Active",
+ "Whether the button persistently active",
+ FALSE,
+ G_PARAM_READWRITE));
+
+ /**
+ * StClickable:hover
+ *
+ * This property tracks whether the mouse is over the button; note this
+ * state is independent of whether the button is pressed.
+ */
+ g_object_class_install_property (gobject_class,
+ PROP_HOVER,
+ g_param_spec_boolean ("hover",
+ "Hovering state",
+ "Whether the mouse is over the button",
+ FALSE,
+ G_PARAM_READABLE));
+
+ /**
+ * StClickable:pressed
+ *
+ * This property tracks whether the button should have a "pressed in"
+ * effect.
+ */
+ g_object_class_install_property (gobject_class,
+ PROP_PRESSED,
+ g_param_spec_boolean ("pressed",
+ "Pressed state",
+ "Whether the button is currently pressed",
+ FALSE,
+ G_PARAM_READABLE));
+
+ g_type_class_add_private (gobject_class, sizeof (StClickablePrivate));
+}
+
+static void
+st_clickable_init (StClickable *self)
+{
+ self->priv = G_TYPE_INSTANCE_GET_PRIVATE (self, ST_TYPE_CLICKABLE,
+ StClickablePrivate);
+}